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Dungeons of Aether - Foreman Kohler

The first boss I designed for Dungeons of Aether.

I came up with the design of both the construction mech, the Beaver Foreman himself, his Dialogue Portraits, and the mock-up visualization of the in-game fight.

Because of the limitations of Dungeons' UI elements, I had to design the mech itself with a "safety" area in-mind, so that the player was able to see the character to prevent UI elements overlapping the character's face.

This is the only unique fight in the game that utilizes a parallax, moving and looping background during the climax of the first dungeon floor.

Character Concepts

Character Concepts

Final Tank Design

Final Tank Design

Initial Tank Designs

Initial Tank Designs

Character Dialogue Portraits

Character Dialogue Portraits

In-Game Battle UI test

In-Game Battle UI test

Visualized Battle Concept

Visualized Battle Concept